Software Architecture Rules of Thumb

Shared Nothing

The desire for command and control

Using the shared-nothing rule of thumb

  • Rather than calling another service, post data on a queue
  • Each service has its own database
  • Generate a unique id on the client rather than use the database to generate ids
  • Evolve interfaces in a backward-compatible way rather than requiring everyone upgrade to a new version in lock-step
  • Use optimistic concurrency to detect conflicts
  • Train technical leaders on each team so they can review designs without centralized approval
  • Allow each component to be deployed independently
  • Don’t create agile teams that span locations or continents
  • Remote teams have their own product owner and can make their own decisions for their features
  • Distribute expertise across teams rather than have centralized teams (e.g. for UX, UI, data management, ops and so on)

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Architect at eBay, but still learning who I really am

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David Van Couvering

David Van Couvering

Architect at eBay, but still learning who I really am

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